12 July 2023

Caillois—MPG (vii)


Roger Caillois
trans. Meyer Barash
Man, Play and Games (1961)




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CHAPTER IX

Revivals in the Modern World






Since mimicry and ilinx are always tempting to man, it is not easy to eliminate them from social life at the point where they have become merely children's amusements or aberrant behavior. ... It may therefore be necessary to concede them some outlet,...

...their major force derives from their being paired. In order to subdue them more easily there is nothing better than to divide their strength and ban their combining. ... Henceforth they can no longer be present, except in disjointed, at-

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tenuated, and isolated form, in a world that denies them and which prospers only to the degree that it succeeds in containing or duping their irresponsible violence.

In effect, the mask necessarily loses its power of metamorphosis in a society freed from bondage to the mimicry-ilinx combination. The wearer of the mask no longer feels that he is the reincarnation of the monstrous powers whose inhuman visage he has donned. Those whom he frightens can no longer be harmed by the strange apparition. The mask itself has changed its appearance and also, in large measure, its purpose. In fact, it has acquired a new, strictly utilitarian role. As a means of disguise for the malefactor seeking to hide his identity, it does not intrude a new presence but protects him from being recognized . ...


The Mask and the Uniform

... The black mask, the mask reduced to its essentials, elegant and abstract, has long been associated with erotic fetes and with conspiracies. ... It is the symbol of amorous or political intrigue. ... In a world in which sexual relationships are subject to many taboos, it is

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noteworthy that the black mask, named after a wild and predatory beast, traditionally symbolizes the means and often the announced decision to violate these taboos.

...

In origin, the carnival is an explosion of license that, even more than the costume ball, requires disguise and is founded upon the liberty that it facilitates. ... Carnival masks involve instead indecencies, jostling, provocative laughter,... The passer-by, playing the game, makes believe that he is afraid, or conversely, that he is not afraid. If he becomes angry, he is disqualified. In refusing to play, he fails to understand that the social conventions have been momentarily replaced by others intended to flout them. ...

Even this is too much. Order and moderation are soon imposed upon this effervescence, and it all ends in parades, blos-

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som festivals, and costume competitions. On the other hand, the authorities are so well aware that masks are a vital source of release that they were content merely to ban them alone as in Rio de Janeiro, when the general frenzy threatened for a dozen consecutive years, to reach proportions incompatible with the simple functioning of public services.

In a police state , the uniform replaces the mask of a vertiginous society. The uniform is almost the exact opposite of the mask, and always symbolizes a type of authority founded on entirely opposing principles . The mask aimed to dissimulate and terrify. ... The uniform is also a disguise, but it is official, permanent, regulated, and, above all, leaves the face exposed. It makes the individual a representative and a servant of an impartial and immutable rule, rather than the delirious prey of contagious vehemence. ... Perhaps there is no better or more striking indication of the contrast between these two types of society than in these two distinctive appearances —one that disguises and the other that proclaims —and between those upon whom devolves the responsibility for preserving such contrasting types of social order.


The Traveling Fair

Apart from modest resort to rattles and drums, roundelays and farandoles, the carnival is strangely lacking in instruments and occasions of vertigo. ... The proper domain of vertigo is elsewhere, as if a special wis-

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dom had prudently dissociated the powers of ilinx and mimicry. Fairgrounds and amusement parks, where by contrast the wearing of masks is not customary, in compensation constitute special places in which are found the seeds, snares, and lures of vertigo. These surroundings exhibit the basic characteristics of playing fields. ... Where traveling fairs are involved, their seasonal character also adds a time dimension to the spatial separation, thus opposing a time of paroxysm to the monotonous routine of daily life.

...

Lotteries are everywhere. ... Fakirs, fortune-tellers, and astrologers predict the future or read the stars. ...

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Mimicry is also present. Jesters, clowns, ballerinas, and mummers parade and cavort in order to lure the public. They are examples of the attraction of simulation and the power of travesty, which they monopolize, since the crowd on this occasion is not permitted to wear disguises.

However, the dominant atmosphere is that of vertigo. ...

...physical sensations are reinforced by many related forms of fascination... This is the function of labyrinths of mirrors and of freak shows exhibiting giants, dwarfs, mermaids,...

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Games involving glass, special effects, and ghosts all lead to the same result—the creation of a fictional world in desired contrast with the ordinary life that is dominated by the conventonal species and from which demons have been banished. ... ...[to] supplement on another level the wholly physical thrill by which the vertiginous machines momentarily distort one's sensory stability.


Is a reminder necessary that all of this is still play, i.e. free, isolated, limited, and regulated?

I do think so. Categorizing all of this as a form of Play and Games is actually mildly provocative. It also/instead belongs in the category of performance art...right where Rank-Becker would place it. The fact of seeing-and-being-seen cannot be merely incidental. Nor can the arrogation of a certain self-concept. Devolving always to an analysis of "culture" and "civilization" papers over the consideration of individual motivations, which may have little to do with reductionist accounts of a culture. But admittedly that IS quite beyond the scope of the present book.

... Sometimes the sensations are frightfully brutal, but the duration and intensity of the shock are controlled in advance. ... Everything is regulated in great detail and conforms to one of the more conservative traditions. ...

It is pleasure founded upon excitement, illusion, and disorder that has been agreed to, falling and being caught, blunted shocks and harmless collisions. ...

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...

For those old enough, on the mock auto raceway just as elsewhere at the fair,... the effects of dizziness and terror are joined to produce an added diffuse and insidious anguish and delight, that of seeking a sexual liaison. At this point one leaves the realm of play as such. ...

We might just as well conclude, then, that there is no such thing as play.


The Circus

The circus is a natural part of the traveling fair. This is a segregated society with its own costumes, pride, and laws. It comprises a population jealous of its special character, proud of its isolation, and endogamous. Its professional secrets are transmitted from father to son. As far as possible, it settles its own differences without resorting to the courts.

...

This closed and rigorous universe constitutes the austere side of the fair. The decisive sanction of death is necessarily present,... It forms part of the tacit agreement that binds the performers and the spectators. It enters into the rules of a game that anticipates a total risk. ...

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...

For circus people the big top represents not merely a profession but a way of life, not really comparable to sports, casino, or stage for champions, gamblers, or professional actors. In the circus there is added a kind of hereditary fatalism and a much sharper break with ordinary life. Because of this, circus life, strictly speaking, cannot be regarded as synonymous with play. And yet, two of its traditional activities are literally and significantly associated with ilinx and mimicry. I allude to the tightrope and the universality of certain kinds of clowning.

... It is surely a special road which puts man on the brink of so fearful a spell. It has been seen how the Lacedaemonian sorcerer became a legislator and pedagogue, the masked band of wolf-men evolved into a political police, and frenzy ultimately became institutionalized. Here we have another provocative development, more fecund, more propitious for the development of grace, liberty, and invention, always oriented toward equilibrium, detachment, and irony and not toward the pursuit of an implacable and perhaps, in its turns, a vertiginous domination. Evolution does not rule out the emergence of the first fissure, destined after a thousand vicissitudes to destroy the all-powerful coalition of simulation and vertigo, through a strange, almost imperceptible innovation, apparently absurd and doubtless sacrilegious. This is the introduction into the band of masked divinities of characters of equal rank and identical authority, charged with parodying their bewitching mimes, and tempering by laughter what might end fatally in trance and hypnosis, were this antidote absent.







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Addenda




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APPENDIX I

The Importance of Games of
Chance






Even in an industrial civilization, founded on the value of work, the taste for games of chance remains extremely powerful, the exact opposite of what is involved in earning money,... Play mocks at work and represents a competing attraction which, at least in some cases, assumes sufficient importance to partly determine the life-style of an entire society.

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The cultural creativity of these considerations is not proved, even though they sometimes contribute a socioeconomic function to games of chance. Instead they are suspected of encouraging indolence, fatalism, and superstition. It is agreed that studying their laws contributed to the discovery of the theory of probability,... But they are not regarded as capable of providing a model for depicting the real world... Moreover, fatalism and strict determinism, to the degree that they deny free will and responsibility, view the entire universe as a gigantic, general, obligatory, and endless lottery... Also, among leisure classes whose work is insufficient to absorb their energies or occupy all their available time, games of chance frequently acquire an unexpected cultural significance which influences their art, ethics, economy, and even life experience.

...

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...

I shall cite briefly several examples of the peculiar success of games of chance,... I will begin with a case in which there has been no culture contact, and the traditional values have therefore remained intact. Playing dice is very widespread in Southern Cameroun and Northern Gabon. It is played with the aid of figures cut into the exceptionally tough wood, of the consistency of bone, from a tree that provides an oil more valuable than palm oil (Baillonella Toxisperma). ...

These quasi-heraldic designs are numerous and varied. They constitute a kind of visual encyclopedia. ...

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...

These heraldic dice are also amulets which may help their owner gratify his least desire. He does not generally keep them at home, but in the woods, enclosed in a sack and hanging from a tree. On occasion they may be used to communicate messages.

As for the game itself, it is relatively simple. In principle, it is comparable to the game of heads or tails. ... The game has caused such addiction that it had to be forbidden by the authorities. It precipitated most serious disturbances. ...

It is a simple game, without refinements or continuity. ... ...the symbolic and encyclopedic richness of the emblems is comparable to that of the capitals of Roman columns; at least it fulfills an analogous function. ... Above all, the ravages provoked by the passion for gambling, sometimes reaching disastrous proportions, must be stressed.

...


A striking example is furnished by the success of the "Chinese charade" (Rifa Chifá) in Cuba. This lottery, described by Lydia

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Cabrera as "an incurable cancer of the economy," is played by means of a Chinese figure divided into thirty-six parts, to which are assigned an equal number of symbols... The banker places a corresponding series of designs in a carton or box. One of these is drawn by lot, wrapped in a piece of cloth, and shown to the players. The operation is called "hanging the animal." Next, he proceeds to sell tickets, each of which bears the Chinese character standing for one or another figurine. Meanwhile, his confederates go through the streets taking bets. At a designated time, the emblem is unwrapped, and the winners receive thirty times what they have wagered. The banker gives ten per cent of his profits to his agents.

...while in roulette all numerical combinations are possible, the symbols of Rifa Chiffá are assembled according to mysterious affinities. In effect, each possesses or does not possess one or more companions and valets. Thus, the horse has the precious stone for a companion and the peacock for a servant;... Naturally, it is necessary to play the chosen symbol, his companion, and his valet at the same time.

... At the beginning

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of each game, after having "hung the animal," the banker announces a charade (charada) intended to guide (or mislead) the participants. What is involved is an intentionally ambiguous statement such as the following: "A man on horseback is riding very slowly. He is not stupid, but drunk, and he and his companion make a lot of money," As a result, the player imagines that he ought to play the drunkard or cavalier series. He can also bet on the animal commanded by one or the other. However, there is no doubt another, less clearly expressed word which provides the clue to the charade.

... The game is Chinese in origin. In China, an enigmatic allusion to the traditional texts takes the place of the charade. A scholar, after the drawing, was charged with justifying the true solution, supported by citations. In Cuba, a comprehensive knowledge of Negro beliefs is needed for the correct interpretation of the charades. ...

...

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...

A complicated and fantastic system of dream interpretation is also of help in guessing the lucky number. Its combinations are infinite. The facts of experience are assigned prophetic numbers. These go up to 100, thanks to a book kept at the Charade bank, which can be consulted by telephone. This repertory of orthodox concordances gives rise to a symbolic language considered "very valuable for penetrating life's mysteries." In any case, the result is that the image frequently replaces the number. ...

The Chinese Charade is widely diffused, even though forbidden by Article 355 of the Cuban Penal Code. Since 1879, numerous protests against its evils have been made. Above all, there are workers who risk not only what little money they have but also what is needed to feed their families. Of necessity, they do not play much, but persistently, since they hang "the animal" four to six times daily. It is a game in which fraud is relatively easy. ...

In any event, whether honestly or dishonestly, the bankers rapidly grow rich. ...

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...

...


In Brazil, the Jogo do Bicho or animal game has the same characteristics as the Chinese Charade in Cuba. ...

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...

...

Jogo do Bicho not only favors the usual arithmetic exercises but also encourages superstition. In fact, it is bound to a system of forecasting the future through dream interpretation, with its own code, classics, and expert interpreters. ...the animal of which one has dreamt is not always the one to play. ... Whoever dreams of a flying cow must play the eagle, not the cow. If one dreams of a cat falling off a roof, he must bet on the butterfly (because a real cat does not fall off a roof). ... Sometimes the relationship is obscure,... The more conscientious are not content with a mechanical correspondence. ...

How literary of them.

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...

Theoretically the game of animals is forbidden in all the states of Brazil. In fact it is more or less tolerated according to the mood of the governor of the state or the caprice and policies of local officials,... ... public opinion, though continuously obsessed with the game, nevertheless seems to regard it as a sin... Politicians often organize, exploit, or profit from the game, and yet do not fail to fulminate against it in their speeches. ...

...

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...

The player would have no recourse against the dishonest Bichero, if he did not find him there, but that does not occur. It is astonishing and admirable to find more honesty in this equivocal game in which tempting sums continuously pass through so many poor hands than in other domains... the reason for this is obvious. Without trust, this kind of traffic would absolutely fail to survive. ... ...good faith is no longer a luxury, but a necessity.


...

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...


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APPENDIX II

Psychological and Mathematical
Approaches






The world of games is so varied and complex that there are numerous ways of studying it. Psychology, sociology, anecdotage, pedagogy, and mathematics so divide its domain that the unity of the subject is no longer perceptible. ...

...

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...

...


1. Psychological Approaches

Schiller is surely one of the first, if not the first, to stress the exceptional importance of play for the history of culture. In the fifteenth of his "Aesthetical Letters and Essays" he writes:

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"For, to speak out once for all, man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." Even more significantly, further on in the same text, he even suspects that it may be possible to deduce the character of different cultures from their play. He holds that in comparing "the race tracks of London, the bull fights in Madrid, the exhibitions in Paris, the regattas in Venice, the animal fights in Vienna, and the revelry on the Roman Corso," it ought not be difficult to determine "the various nuances of taste among these different nations."

We would do better to say, actually, that it ought to be difficult to determine this; it very well ought to involve a lot more elbow grease than does mere comparison; it ought not be so elementary to reduce cultures to taste .


... According to Spencer, "Play is a dramatization of adult activity." Wundt, decidedly and emphatically in error, states, "Play is the child of work. There is no form of play that is not modeled upon some form of serious employment, which naturally precedes it in time." This view was very influential. Misled by it, ethnographers and historians devoted themselves, with varying degrees of success, to showing that various religious practices or obsolete magic rituals had survived in children's games.

The idea of free and spontaneous play was taken up by Karl Groos in his work, The Play of Animals. The writer distinguishes play as joy of being from play as motive for culture. ...he defines it as pure activity, without past or future, and freed of worldly pressures and constraints. ...

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...because Groos first studied animals (although he was already thinking of man), he was led, several years later, when he studied human play (The Play of Man), to insist upon its instinctive and spontaneous aspects, and neglect its purely intellectual possibilities,...

Moreover, he too conceived of the games of a young animal as a kind of joyous training for its adult life. Groos came to see in play the guarantor of youth: "Animals also do not play because they are young; they are young because they have to play." Accordingly, he tried to show how play activity assures young animals greater skill in hunting their prey or escaping their enemies and accustoms them to fighting among themselves,...

...

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...


After reading the works of Karl Groos, it is possible to go on ignoring or minimizing the fact that play frequently, perhaps necessarily, involves rules and even rules of a very special kind—arbitrary, imperious, and valid for a time and space determined in advance. One is reminded that Huizinga's special merit was to have stressed this last characteristic and to have shown how exceptionally fruitful it is for the development of culture. Jean Piaget before him, in two lectures delivered in 1930 at the Jean-Jacques Rousseau Institute in Geneva, had strongly emphasized the opposition of imaginary and regulated games in the child. One is also reminded of the significance he very properly attributed to regulated play for the moral development of the child.

Can this purported

significance

be squared with the previous vignette on Bicho, whereby wide participation and wide moral condemnation exist side by side?

Relatedly, it is curious to recall here that in Bicho,

good faith is no longer a luxury, but a necessity,

for

Without trust, this kind of traffic would absolutely fail to survive .

Thus the more interesting questions about the

moral development

of children:

are such rules as exist are made and imposed by the adults or by the children themselves?

also,

what (if anything) has the play-morality to do with the life-morality?

The Bicho vignette is not about children or development, but nonetheless it smuggles in some skeptical answers to these questions. Here honesty arises out of necessity. Yet true necessity would seem to be anathema to any kind of "play." Play may be "necessary" in some broader sense, but it is because of this and not in spite of it that no specific form of play can claim the same necessity, at least not when there clearly are so many to choose from. (This paradox deserves academic branding and deployment, if it has not already received them.)

So, there is no "necessity" to play Bicho, not in any abstract sense; yet in a world where Bicho IS played, and where it enjoys fanatical participation, there emerges (I assume this is the point?) a kind of "necessity" which is no less powerfully felt than the kind that might attach to, say, child-rearing or subsistence.

What to make of this play-honesty, then, vis-a-vis "moral development?" Clearly it is "real," but it is also absurd; it is lived and experienced, but also highly compartmentalized. This honesty's ladder is leaning on the wrong wall. Also, it is borne of "necessity," which means it really represents no "moral development" per se aside from the "developments" of circumstance. Or at least that is where the above account places it: at the end of a process rather than the beginning or middle.

Given only this account, one could be forgiven for imagining that people are not nearly so honest in their dealings outside of Bicho as they are within it. Conversely, the phrase moral development of the child precisely implies a carryover effect. It implies that some moral value is not merely compartmentalized to the play situation. Again, the Bicho vignette is not about children. Still, it points up a certain absurdity in ascribing something as lofty as "moral development" to (literally) child's play, and meanwhile the adults, of whom we can at least say here are "playing for real," are idle at best, degenerate at worst, and yet also, concurrently but not integrally, demonstrating rare "honesty."

There is more to be unpacked here than the mere petty hypocrisy of moralists, though that is certainly detectable and it could lead to some conclusions with broader applicability, i.e. to the social standing of all kinds of activities that seem not to be particularly productive.

Speculatively at least, I think it's fair to wonder if the

significance

of

regulated play for the moral
development of the child

is just one more sociological answer in search of a question; if alongside "development" there is an "emergence" of something determined; if rather than (or alongside) games teaching honesty, honest people play games. They are able to play competitive games (agon) in fact because, as Caillois emphasizes several times, this kind of play disintegrates in absence of agreed-upon boundaries. Finding no cheaters where they were expecting many, breathless arrivistes can opine that there must be some "moral development" inherent in competitive play. If I'm in no position to render any kind of informed judgment on such a broad question, that's because it's easy to find writers merely asserting one or the other thesis but more difficult to find (perhaps also to understand) good science on the question. What little I've stumbled on seems rather blatantly to run afoul of Taleb's "silent evidence" problem.

To wit, it could be also that the cheaters and deadbeats have already been kicked out by the time the sociologists show up; a confounding factor in the chicken-or-egg question, certainly, but hardly one which argues for a "development" and against an "emergence." I suspect Taleb is useful here too, in calling out social scientists for abusing the notion of "anecdotal" evidence. Self-policing cannot be dismissed as anecdotal, because it's the only way any social institution manages to function at all. Without it there would be nothing to study.

Also p. 166 below—"play is a test rather than an exercise"
This is the direction I would lean.






Then again, neither Piaget nor Huizinga leaves any room for games of chance,... It is understandable that games of chance are almost fated to be sidetracked, for they are certainly not encouraged by educators. ...

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...marbles are especially peculiar in that they are both medium of exchange and game. ...

... In deliberately ignoring games of chance, it begs an important question, i.e. whether the child is or is not aware of the lure of chance, or whether he seldom plays games of chance in school because such games are not tolerated there. I believe that there is little doubt as to the answer. The child becomes aware of chance very early. It remains to be determined at what age he does so, and how he accommodates the verdict of chance, which is unjust in principle, to his very positive and stern sense of justice.

Chateau's aim is genetic and pedagogic at the same time. ...he has no trouble in demonstrating, contrary to Karl Groos, how play is a test rather than an exercise . The child does not train himself for a definite task. Thanks to play, he acquires a more extensive capacity to surmount obstacles or face up to difficulties. ...

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...

In a general way, play is like education of the body, character, or mind, without the goal's being predetermined . From this viewpoint, the further removed play is from reality, the greater is its educational value. For it does not teach facts, but rather develops aptitudes.

However, pure games of chance do not develop any physical or mental aptitude in the player, since he remains essentially passive. Their moral consequences are also quite formidable, because they detract from work and effort in creating hope of sudden and considerable wealth. That—if so desired—is a reason for banning them from school (but not from a classification system).

Well okay, he sides with the moralizers in the end. But there is a bit too much of both consequentialism and projection in this assessment.



%%


I sometimes ask myself whether logic has not been pushed to an extreme. Play is not exercise, it is not even a test or activity, except by accretion. The faculties developed by it surely benefit from this supplemental training, which in addition is free, intense, pleasing, inventive, and protected. However, the proper function of play is never to develop capacities. Play is an end in itself. For the rest, the aptitudes it exercises are the very same as are used for study and serious adult activities. If these capacities are dormant or feeble, the child can neither study nor play, for he is then unable to adapt to a new situation, concentrate. Or apply himself to study. ...

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...

There is scarcely any doubt that the desire to freely respect an agreed-upon rule is essential. ...

... Playing laundress, grocer, or soldier is always an improvisation. To make believe that one is a sick patient, a baker, aviator, or cowboy involves continuous inventiveness. To play prisoner's base or tag, to say nothing of football, checkers, or chess, presupposes, on the contrary, respect for precise rules that allow the winner to be decided. ...

...

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...

...games of vertigo are no better analyzed by psychologists than are games of chance. Huizinga, who studied adult games, pays no attention to them. He no doubt holds them in disdain, because it seems impossible to attribute a cultural or educational value to games of vertigo. Huizinga derives civilization, to whatever degree necessary, from invention, respect for rules, and fair competition, just as does Chateau for the essential qualities needed by man for building his personality. The ethical creativity of limited and regulated conflict and the cultural creativity of magical games are doubted by no one. However, the pursuit of vertigo and chance is of ill repute. These games seem sterile—if not fatal—marks of some obscure and contagious malediction.

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They are regarded as destructive to the mores. According to a popular view, culture ought to defend itself against seduction by them, rather than profit from their controversial revenues.


2. Mathematical Approaches

Games of vertigo and games of chance have been implicitly boycotted by sociologists and educators. The study of vertigo has been left to physicians and the computation of chance to mathematicians. ...

...

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...

Paralleling their work on games of chance, mathematicians have for a long time been conducting research of a very different kind. They applied themselves to the calculus of numbers in which chance plays no part, but which can be made part of a complete, generalized theory. ... Certain traditional games such as sliding-part puzzles or ring puzzles are also based upon problems or combinations of the same kind,... Recently, by combining the calculus of probabilities with topology, mathematicians have founded a new science, with many varied applications—the theory of strategic games.

Here the point is for players who are adversaries to defend themselves; i.e. in successive situations they are required to make a rational choice and appropriate decisions. ... It originates out of the desire to find a necessary, scientific solution beyond empirical dispute but at least approximately quantifiable. ... Psychological elements such as ruse and bluff enter into the calculations. ...

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...

Nevertheless doubt remains with regard to the practical implications of such speculation, and even as to its utility outside of pure mathematics. These calculations are based upon two postulates that are indispensable for rigorous deduction, and which, by definition, are never encountered in the continuous and infinite universe of reality. The first is the possibility of total information , using all the relevant data. The second is the competition between adversaries who always take the initiative with full knowledge of causes, in anticipation of an exact result , and are supposed to choose the better solution . In reality, however, on the one hand, the relevant data cannot be enumerated a priori, and on the other hand, the role of error, caprice, dumb luck, arbitrary and inexplicable decisions, preposterous superstition, and even a deliberate desire to lose, on the part of the enemy, cannot be eliminated. There is no motive that can absolutely be excluded from the absurd human universe. Mathematically, these anomalies do not engender new difficulties; they merely lead back to a prior case, already resolved. Humanly, however, for the concrete player, it is not the same, because the entire interest of the game lies precisely in this inextricable concatenation of possibilities.

Theoretically , in a pistol duel, where both adversaries are walking toward each other, if one knows the range and accuracy of the weapons, the distance, visibility, relative skill of the duelists and their degree of calm or nervousness, and provided it is possible to quantify these varied elements, it can be calculated at what moment it is best for each of them to squeeze the trigger. It is a matter even for aleatory speculation, in that the facts are outside of agreed-upon limits. However, in practice , it is clear that calculus is impossible, because what is needed is the complete analysis of an inexhaustible situation. One of the adversaries may be nearsighted or suffer from astigmatism. He may be distraught or neurotic; a wasp may sting him; he may stumble over a root. Finally, he may want to die. Analysis is

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never adequate, except for the bare bones of the problem. Reasoning becomes fallacious as soon as the problem's original complexity is discovered.

In some American stores, during sales, the articles are sold the first day at 20 per cent off list, 30 per cent the second, and 50 per cent off the third day. The longer the customer waits, the more he saves on his purchase. But at the same time his possibility of choice is diminishing, and the desired commodity may no longer be available. In principle, if the facts to be taken into account are limited, it is possible to calculate on what day it is better to buy such and such an article in terms of its relative desirability. However, it is likely that each customer makes his purchase consistent with his character—without waiting, it he regards obtaining the desired object as primary, and at the last moment, if he is trying to spend as little as possible.

Herein lies the irreducible element in play, inaccessible to mathematics. For one does not play to win as a sure thing. The pleasure of the game is inseparable from the risk of losing. Whenever calculation arrives at a scientific theory of the game, the interest of the player disappears together with the uncertainty of the outcome. All variables are known, as are conceivable consequences. In card-playing, the game ends as soon as there is no longer any uncertainty about the cards dealt. In chess, the player gives up as soon as he becomes aware that the outcome is inevitable. In the games that they are addicted to, African Negroes calculate events as carefully as von Neuman and Morgenstern calculate structures requiring a peculiarly more complex mathematical system.

In the Sudan the game of Bolotoudou, analogous to tipcat, is very popular. It is played with twelve little sticks and twelve pebbles, which each player places in turn on thirty boxes arranged in five rows, six to each row. ... Champions have their own equipment, which as part of the family inheritance is transmitted from father to son. The initial disposition of the pieces is of great importance.

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The possible combinations are not infinite. Furthermore, an experienced player frequently stops the game whenever he recognizes that he is virtually beaten, before his defeat is apparent to the uninitiated. ... No one takes much pleasure in profiting from the inexperience of a mediocre player. On the contrary, he is eager to teach him the winning maneuver, if he does not know it. For the game is above all a demonstration of the superiority and pleasure derived from testing one's powers. There must be a feeling of danger.

Mathematical theories that seek to determine with certainty, in all possible situations, which piece to move or which card to put down, are not promoting the spirit of the game but rather are destroying its reason for being. ...

It is not probable, but it is possible and perhaps theoretically necessary that there should be such a thing as an absolute chess game, i.e. one in which from the first move to the last no stratagem should work, since the best possible move is automatically neutralized. It is not too farfetched to suppose that an electronic computer, having exhausted all conceivable combinations, could construct this ideal game. However, one would no longer be playing chess . The first move alone would determine the winner or perhaps the loser of the game.

The mathematical analysis of games thus turns out to be a game in itself which has only an incidental relationship to the games analyzed. It would exist even if there were no games to analyze. It can and must develop independently, gratuitously inventing ever more complex situations and rules. It does not

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have the least effect upon the nature of the game itself. In effect, mathematical analysis either ends in certainty, and the game loses interest, or it establishes a coefficient of probability which merely leads to a more rational appreciation of the risks assumed or not assumed by the player, depending upon his prudence or temerity.


Play is a total activity. It involves a totality of human behavior and interests. Various approaches—from psychology to mathematics and, in passing, history and sociology—by reason of their special biases have been unable to contribute anything too fruitful to the study of play. Whatever the theoretical or practical value of the results obtained by each of these perspectives, these results are still without true meaning or impact, unless they are interpreted within the context of the central problem posed by the indivisibility of the world of play. This is the primary basis for interest in games.



Caillois—MPG (vi)


Roger Caillois
trans. Meyer Barash
Man, Play and Games (1961)




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CHAPTER VIII

Competition and Chance





...

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...


1. Transition

...how the techniques of vertigo evolved toward methodical control... ...in the Indo-European world, the contrast between the two systems has long been evident in the two opposing forms of power clarified in the works of G. Dumézil. On the one side is the rational—a sovereign god presiding over contracts, exact, ponderous, meticulous, and conservative, a severe and mechanical assurance of norms, laws, and regularity, whose actions are bound to the necessarily predictable and conven-

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tional forms of agôn,... On the other side is the charismatic—also a sovereign god, but inspired and terrible, unpredictable and paralyzing, esctatic, a powerful magician, master of illusion and metamorphosis,...

Between these two aspects of power, the rational and the charismatic, the competition seems to have been a sustained one and not everywhere subject to the same conditions. ...

...

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...

During their cryptia, when the Spartan youth may have hunted Helots, it is certain that they led a life of isolation and ambush. They might not be seen or surprised. It was not a question of military preparation; such training was in no way compatible with the hoplites' way of fighting. The youth lives like a wolf and attacks like a wolf;... He steals and kills with impunity, since his victims cannot catch him. The experience entails the dangers and advantages of an initiation. The neophyte wins the power and right to act like a wolf. He is eaten by a wolf and reborn as a wolf. He risks being torn to pieces by wolves, and he in turn is now qualified to devour humans. ...

... Between the sixth and the fourth centuries (B.C.) the supernatural apparition that provoked panic became the wise lawgiver. The sorcerer presiding over initiations became a teacher. In the same way, the wolf-men of Lacedaemonia are no longer fauns possessed by a god, living a wild

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and subhuman life at the age of puberty. They are now a kind of political police sent on punitive expeditions in order to instill fear and obedience into the people.

The traditional ecstatic crisis is calmly adapted to purposes of repression and intimidation. Metamorphoses and trances are now mere memories. The cryptia no doubt remains secret. It is still one of the routine mechanisms of a militaristic republic whose rigid institutions ingeniously combine democracy and despotism. A minority of conquerors, who have already adopted another kind of law, continue to use the old formulae in ruling the subjugated population.


It is a striking and significant development, but it is a special case. At the same time, everywhere in Greece to some extent, orgiastic cults were still resorting to dancing, rhythm, and intoxication... However, vertigo and simulation of this type were suppressed. They are no longer, and have not been for a long time, the central values of the city. They are a survival from remote antiquity.

Again (and again), calling this a survival confounds any appeal to a "human nature." The point is, if certain central values didn't exist (or "survive") we'd have to invent them.

This also implies that the transition from barbarity to civilization is a one-way street, even where it proceeds in fits and starts. It might (just maybe) be worth seeing in it a matter of achievement that must be continually rewon; a toolkit which we can be sure contains what we need but doesn't come with any instruction manual, resulting in plenty of both well-timed barbarity and untimely civilizing.

...

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...


The disappearance of the mask, either as a means of transformation leading to ecstasy or as an instrument of political power, was a slow, irregular, and difficult process. The mask was the best symbol of superiority. In masked societies, the key question is whether one is masked and inspires fear or is not masked and is therefore afraid. In a more complex organization, some are afraid and others frighten, according to the degree of initiation. ...

... How and why were men led to renounce it? ... I am advancing the following hypothesis,... The system of initiation and masks only functions when there is a precise and constant correlation between the revelation of the secret behind the mask and the right to use it in turn to reach a deifying trance and frighten novices. Knowledge and its application are closely connected. ...it is not possible to come under its influence, or at least to the right degree,... if one knows that it is merely a disguise. Practically speaking, it is not possible to remain unaware of this for long. This gives rise to a permanent fissure in the system, which must be defended against the curiosity of the profane by a whole series of prohibitions and punishments,...

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... It must constantly be protected from fortuitous discovery, indiscreet questions, and sacrilegious hypotheses or explanations. It is inevitable that gradually, without basically losing their sacred character, the fabrication and wearing of masks and disguises would no longer be protected by major interdictions. ...

...

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...

**

The reign of mimicry and ilinx as recognized, honored, and dominant cultural trends is indeed condemned as soon as the mind arrives at the concept of cosmos, i.e. a stable and orderly universe without miracles or transformations. ...

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...

Number, quantification, and the spirit of precision that they spread, even if incompatible with the spasms and paroxysms of ecstasy and disguise, compensate by allowing free rein to agón and alea as rules of games. At the same time as Greece was moving away from masked societies, replacing the frenzy of the ancient festivals with the serenity of processions and establishing a protocol at Delphi in place of prophetic delirium, it was institutionalizing regulated competition and even drawing lots. ...

Stadium games devise and illustrate a rivalry that is limited, regulated, and specialized. Stripped of any personal feeling of hate or rancor, this new kind of emulation inaugurates a school of loyalty and generosity. At the same time, it spreads the custom of and respect for refereeing. Its civilizing role has often been stressed. In fact, "national" games are present in nearly all the great civilizations. ...

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...

The evolution of administration also favors the extension of agôn. More and more, the recruitment of officials is accomplished through competitive examinations. The object is to assemble the ablest and most competent, in order to place them in a hierarchy (cursus honorum) or mandarinate (chin) in which advancement is defined by certain norms, fixed and controlled as much as possible by autonomous jurisdiction. Bureaucracy is thus a factor in a type of competition , in which agôn is the principle underlying any administrative, military, university, or judicial career. It penetrates institutions, timidly at first and only in minor posts. The rest long remain dependent upon the caprice of the ruler or the privileges conferred by birth or good fortune. It is no doubt theoretically the case that acceptance is regulated by competition. However, owing to the nature of the tests or the composition of examining boards, the highest grades in the army and important diplomatic or administrative posts often remain the monopoly of an ill-defined caste jealous of its esprit de corps and protective of its solidarity. And yet, democracy progresses precisely through fair competition and equality of law and opportunity, which is sometimes more nominal than real.

In Ancient Greece, the first theorists of democracy resolved the difficulty in perhaps bizarre but impeccable and novel fashion. They maintained that selecting magistrates by lot was an absolutely equalitarian procedure. They viewed elections as a kind of subterfuge or makeshift inspired by aristocrats. Aristotle, especially, reasons in this way. ... In Athens, nearly all magistrates were drawn by lot, with the exception of generals and finance ministers, i.e. technicians. The members of the

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Council were drawn by lot, after a qualifying examination, from candidates nominated by the demes. By way of compensation for this, the delegates to the Beotian League were elected. Elections were preferred whenever the territory involved was very large or where a large number of participants necessitated a representative government. The verdict of the lots, expressed by a white bean, was no less esteemed as an egalitarian system. At the same time, it may be regarded as a precaution against the intrigues, maneuvers, or conspiracies of the oligarchs who were difficult to replace. In its beginnings, democracy wavers very instructively between agôn and alea, the two opposing forms of justice.

...contrasting but complementary solutions to a unique problem—that all start out equal. This may be accomplished by lot, provided they agree not to make any use of their natural capacities and provided they consent to a strictly passive attitude. Or, it may be achieved competitively if they are required to use their abilities to the utmost, thus providing indisputable proof of their excellence.

The competitive spirit has indeed become dominant. Good government consists of legally assuring each candidate of an identically equal chance to campaign for votes. One concept of democracy, perhaps more prevalent and plausible, tends to consider the struggle between political parties as a kind of sports rivalry, exhibiting most of the characteristics of combat in the arena, lists or ring—i.e. limited stakes, respect for one's opponent and the referee's decision, loyalty, and genuine co-operation between the rivals, once a verdict has been reached.

...

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2. Merit and Chance


...

From a certain viewpoint, the infinite variety of political systems shows a preference for one or the other of the two opposing orders of superiority. ... Some try to perpetuate original inequalities as much as possible by means of caste or closed class systems. Others are devoted, on the contrary, to accelerating the circulation of elites,...

Neither of these political extremes is absolute. However oppressive the privileges associated with name, wealth, or some other advantage of birth, there always exists, however infini-

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tesimally, a chance for audacity, ambition, and valor. Conversely, in more equalitarian societies where the hereditary in any form would not openly be admitted, it is hard to imagine that an accident of birth or the position of one's father would be without effect upon the son's career or would not automatically facilitate it. ...


In fact, in all societies to varying degree, as soon as they have become more complex, there is the opposition between wealth and poverty, glory and obscurity, power and slavery. ... Inheritance continues to weigh upon everybody like a mortgage that cannot be paid off—the laws of chance that reflect the continuity of nature and the inertia of society. The purpose of legislation is to counterbalance these effects. ... However, it is obvious that the competitors are not equal in opportunity to make a good start.

Several generations are sometimes necessary for the underprivileged to catch up to the rich. The promised rules for true agôn are flouted. ... The origins of univerity youth have been studied statistically as a good means of measuring the fluidity of the class system. It is impressively

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confirmed how even in socialist countries, despite indisputable progress, there is still social stratification.

To be sure, there are... all kinds of encouragement for ability. However, this is mere homage or even palliation... Reality must be faced and the problem understood in societies that pretend to be equalitarian. Then it is clear that on the whole the only effective competition is between people of the same level, origin, and milieu. ...

The principles of an equalitarian society certainly do not include the obtaining of rights and advantages through chance, for the latter are proper only to caste systems. However, even if many, rigorous mechanisms are designed to place everyone on his uniquely proper rung of the social ladder and to favor only true merit and proved ability, even here chance persists.

All of this jibes well with Lasch's rejection of "social mobility," which is bound to strike many readers as a de facto endorsement of caste systems but at least has the strength of seeking to control only what we can control; e.g., in this case, something like "equality before the law" as against true social equality.

That is a very "conservative" position, I suppose. But it does seem equally transparent to me that we've never really achieved "equality before the law" in the USA, and the Conservative denial of this remains baffling.


First, it is found in the very alea of heredity, which distributes abilities and defects unequally. And it can only be chance that in fact indubitably favors the candidate who is asked only the question that he has carefully studied, while it compromises the success of the unlucky one who is questioned on just the very point that he has omitted. Thus, in the very heart of agôn, an aleatory element is suddenly introduced.

... Similarly, in card games, winning sanctions a supe-

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riority composed of the cards dealt the player plus his knowledge. Alea and agôn are therefore contradictory but complementary. They are opposed in permanent conflict, but united in a basic alliance.


Both as a matter of principle and institutionally, modern society tends to enlarge the domain of regulated competition, or merit, at the expense of birth and inheritance, or chance,... However, the results of their efforts are still meager and deceptive...

Until something better turns up, everyone old enough to reflect upon the situation readily understands that it is too late... Each man is conditioned by environment. ... Chance is courted because hard work and personal qualifications are powerless to bring such success about.

In addition many people do not count on receiving anything much on personal merit alone . They are well aware that others are abler, more skillful, stronger, more intelligent, more hard-working, more ambitious, healthier, have a better memory, and are more pleasing or persuasive than they are. Also, being conscious of their inferiority, they do not trust in exact, impartial, and rational comparisons . They therefore turn to chance, seeking a discriminatory principle that might be kinder to them. Since they despair of winning in contests of agôn, they resort to lotteries or any games of chance, where even the least endowed, stupidest, and most handicapped, the unskilled and the indolent may be equal to the most resourceful and perspicacious as a result of the miraculous blindness of a new kind of justice.

Dare I say there is more than a hint of this to the Scrabble scene.

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Under these conditions, alea again seems a necessary compensation for agôn , and its natural complement. ...it leaves hope in the dispossessed that free competition is still possible in the lowly stations in life, which are necessarily more numerous. That is why, to the degree that alea of birth loses its traditional supremacy and regulated competition becomes dominant, one sees a parallel development and proliferation of a thousand secondary mechanisms designed to bring sudden success out of turn to the rare winner.

Or maybe lotteries are just a really good racket?

People do seem to be fascinated by the spectacle of sudden success out of turn . That some projection is involved seems too obvious to dispute. Still, it can't be discounted that this is, for some perhaps, pure spectacle with little projection. This becomes more plausible as winning the lottery becomes more dangerous for the winner. But that aside, it seems to me always a bit tenuous to use mass appeal and mass consumption to validate an ascription of deep psychology, the same here as with art and entertainment proper.

Games of chance serve this purpose just as do numerous tests, games of chance in disguise, which are commonly publicized as competitions even though they are essentially gambles of a simpler complex character. ...

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...

...

... in 1955 the French spent 115 billions merely on state-controlled games of chance. Of this total, the gross receipts of the Loterie Nationale accounted for 46 billions, about 1,000 francs per capita. The same year, about 25 billions were distributed in prizes. ...

Games of chance are not organized in all countries as gigantic lotteries on a national scale. When deprived of their official character and state support, they seem to diminish rapidly in importance. ...

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...

...

...

The existence of large cities whose reason for being and almost sole support lies in games of chance is no doubt an expression of the passion to gamble. Moreover, it is not in these abnormal cities that the instinct is strongest. ...

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...

State lotteries, casinos, hippodromes, and pari-mutuels of all kinds are subsumed under pure alea, following the mathematical laws of probability.

In fact, when the general expenses of administration are deducted, the seemingly disproportionate profit is exactly proportionate to the amount risked by each player.

***over 100 prize***
A more remarkable modern innovation consists of what I shall arbitrarily call disguised lotteries —i.e. those not requiring money to be risked and seeming to reward talent, learning, ingenuity, or any other type of merit, thus naturally escaping general notice or legal sanction. Some grand prizes of a literary character may truly bring fortune and glory to a writer, at least for several years. These contests stimulate thousands of others that are of little significance but which somehow trade upon the prestige of the more important competition. ... There are no limits to all this. Radiologists have even selected a girl (a Miss Lois Conway, 18 years of age) as Miss Skeleton, proved by X-rays to have the prettiest bony structure. ...

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...

...

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3. Identification


At this point a new fact emerges, the significance and impact of which it is important to understand. Identification is a degraded and diluted form of mimicry, the only one that can survive in a world dominated by the combination of merit and chance. The majority fail in competition or are ineligible to compete, having no chance to enter or succeed. Every soldier may carry a marshal's baton in his knapsack and be the most worthy to bear it, except that he may never become a marshal commanding batallions of mere soldiers. Chance, like merit, selects only a favored few.

The mere fact of this calls into question not merely the various conceits to meritocracy but in fact the very construction and meaningfulness of the concept of merit.

With so much "merit" going unrewarded (often enough right alongside the crying need for it), we can see retrospectively that our working definition seldom enables us to identify noncontroversial instances of it; the only such instances we have, rather, are of those favored few . Presumably there are others. Many others. But we cannot (necessarily) locate them.

Or maybe he just means that "merit" is unevenly distributed, period, no matter how we define it or how this might make us feel. It is possessed in degrees rather than absolutely, yet only a "favored few" are rewarded and subsequently become identifiable as meritorious. Ours is therefore a "winner take all" meritocracy, which mother wit and formal economic thought alike would tell us is not a meritocracy at all, since too many people (the majority) are not being rewarded at all for what merit they do possess.

The majority remain frustrated. Everyone wants to be first and in law and justice has the right to be. However, each one knows or suspects that he will not be, for the simple reason that by definition only one may be first. He may therefore choose to win indirectly , through identification with someone else, which is the only way in which all can triumph simultaneously without effort or chance of failure.

I suspect this has more to do with the appeal of sports than does any surface-level "content."

From this is derived the worship of stars and heroes, especially characteristic of modern society. This cult may in all justice be regarded as inevitable in a world in which sports and the movies are so dominant. Yet there is in this unanimous and spontaneous homage a less obvious but no less persuasive motive. The star and the hero present fascinating images of the only great success that can befall the more lowly and poor, if lucky. An unequaled devotion is given the meteoric apotheosis of someone who succeeds only through his personal resources—

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muscles, voice, or charm, the natural, inalienable weapons of the man without social influence.

The irony being that this wild popularity has, with time, undone the adequacy of mere personal resources . Rather, spectator money has raised the stakes to where these talents also are intensely cultivated and "merit" reinscribes itself.

Consecration is rare and in part even unpredictable. It does not climax a conventional career. It is the reward of an extraordinary and mysterious convergence in which are compounded one's being magically gifted from infancy on, perseverance that no obstacle could discourage, and the ultimate test presented by the precarious but decisive opportunity met and seized without hesitation. The idol, for one, has visibly triumphed in an insidious, implacable, and confused competition, where success must come quickly—for these resources, which the most humble may have inherited and which may be the precarious lot of the poor, are time-bound; beauty fades, the voice cracks, muscles become flabby, and joints stiffen. Moreover, who does not at least vaguely dream of the fantastic possibility, which seems so near, of reaching the improbable heights of luxury and glory? Who does not desire to become a star or a champion? However, how many among this multitude of dreamers are discouraged by the first obstacles?

Good question. It is a question which Ericsson answers too breezily with the study of youth chess clubs. Therein he finds that initial discouragement is a common experience of many who later, through effort, become the best players. But it is unclear here and elsewhere whether he has really looked all that hard for those who gave up due to this initial discouragement. Really, how would he be able to find them? Is this not a classic Talebian problem of "silent evidence" going unaccounted for?

How many come to grips with them? How many really think of some day braving them? That is why many prefer to triumph vicariously, through heroes of film or fiction, or better still, through the intervention of real and sympathetic characters like stars and champions. ...

There is doubtless no combination more inextricable than that of agôn and alea. Merit such as each might claim is combined with the chance of an unprecedented fortune, in order to seemingly assure the novice a success so exceptional as to be miraculous. Here mimicry intervenes. Each one participates indirectly in an inordinate triumph which may happen to him, but which deep inside him he knows can befall only one in millions.

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In this way, everyone yields to the illusion and at the same time dispenses with the effort that would be necessary if he truly wished to try his luck and succeed.

This superficial and vague, but permanent, tenacious, and universal identification constitutes one of the essential compensatory mechanisms of democratic society. The majority have only this illusion to give them diversion, to distract them from a dull, monotonous, and tiresome existence. Such an effort , or perhaps I ought to say such alienation , even goes so far as to encompass personal gestures or to engender a kind of contagious hysteria suddenly possessing almost all the younger generation. This fascination is also encouraged by the press, movies, radio, and television. ...some are inconsolable when the stars die and refuse to survive them. These impassioned devotions exclude neither collective frenzy nor suicide waves.

It is obviously not the athlete's prowess nor the performer's art that provides an explanation of such fanaticism, but rather a kind of general need for identifying with the champion or the star. ...

An observation that would be right at home in Rank or Becker.


The star symbolizes success personified, victory and recompense for the crushing and sordid inertia of daily life,... This exaltation, which seemingly consecrates the hero, flouts the

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established hierarchy in brilliantly and drastically obliterating the fate imposed upon all by the human condition. One also imagines such a career to be somewhat suspicious, impure, or irregular. The residue of envy underlying admiration does not fail to see in it a triumph compounded of ambition, intrigue, impudence, and publicity.

Kings are exempt from such suspicion, but their status, far from contradicting social inequality, on the contrary provides the most striking illustration of it. For one sees the press and public excited over the persons of monarchs, court ceremony, love affairs of princesses, and abdication of rulers, no less than over film stars.

Hereditary majesty, its legitimacy guaranteed by generations of absolute power, evokes an image of a symmetrical grandeur which derives from the historic past a more stable type of prestige than that conferred by a sudden and transitory success. ...no effort, desire, or choice is even required—merely the pure verdict of absolute alea. Identification with them is therefore minimal. ...

...the popular imagination needs to bring the one from whom it is separated by insurmountable barriers as close as possible to the common level. People desire that he be simple, sensitive,... ...simplest pleasures are forbidden to him, and it is stressed repeatedly that he is not free

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to love, that he owes himself to the crown, etiquette, and affairs of state. ...

...

...

Even an equalitarian society leaves the lowly with small hope of rising above their disappointing existence. ... While the champion and the star illustrate the dazzling successes possible even to the most underprivileged, despotic court protocol is a reminder that the lives of monarchs are only happy to the degree that they retain something of the common touch, thus confirming that not too great an advantage accrues from even the most inordinate endowments of fortune.

...


...

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... The new social game, as has been seen, is defined in terms of the debate between birth and merit,... ...while society rests upon universal equality and proclaims so, only the very few inherit or achieve a place at the top, and it is all too clear that no others can reach the top except through an inconceivable revolution. From such a stratified society arises the subterfuge of identification.

What about the identification of the unambitious with, say, Donald Duck? Could these identifications, which seem (motivatedly) to elide the achievement-based new social game , could these therefore be determined by this "game" nonetheless?

... Mimicry is diffused and corrupted. Deprived of the mask, it no longer leads to possession and hypnosis, merely to the vainest of dreams. ... Although the mask is no longer worn, except on rare occasions, and has no utility, mimicry, infinitely diffused, serves as a support or a balance for the new norms governing society.

At the same time vertigo, which has been even more displaced, no longer exercises, except in the corrupt form of alcohol and drugs, a permanent and powerful attraction. Like the mask or travesty it is no longer, properly speaking, play, i.e. regulated, circumscribed activity separated from real life. These foregoing episodic roles certainly do not exhaust the virulence of the forces of simulation and trance, which are now subdued. That is why they erupt in hypocritical and perverse form, in the midst of a world which inhibits and normally does not recognize them.


...

It would certainly be unreasonable to conclude, in the attempt to prove a definite hypothesis, that it was ever sufficient for a

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group to challenge the ascendance of the mimicry-ilinx combination and substitute for it a universe in which merit and chance, agôn and alea, would rule. As to this we can only speculate. But that this rupture accompanies the decisive revolution and is involved in correctly describing it, even where its effects are almost imperceptible, can hardly be denied;...